Training Operators in VR, A scalable solution for efficient VR training creation

dc.contributor.authorMelzani, Geoffrey
dc.contributor.authorQuach, Tony
dc.contributor.departmentChalmers tekniska högskola / Institutionen för industri- och materialvetenskapsv
dc.contributor.departmentChalmers University of Technology / Department of Industrial and Materials Scienceen
dc.contributor.examinerJohansson, Björn
dc.contributor.supervisorLi, Dan
dc.contributor.supervisorMugur, Puranjay
dc.contributor.supervisorSöderlund, Henrik
dc.date.accessioned2024-09-17T07:14:12Z
dc.date.available2024-09-17T07:14:12Z
dc.date.issued
dc.date.submitted
dc.description.abstractIndustry 4.0 is revolutionizing the automotive industry at an increasing speed. Many companies are exploring different ways to make different operations, within the industrialization processes, more efficient. In that context, Virtual Reality (VR) technologies are being implemented by many players in the industry, with the aim to gain in speed-to-market. Currently, companies within different industries are exploring how to integrate VR for operator training. Therefore, this thesis, conducted at Volvo Cars Corporation (VCC), in Torslanda, Sweden, aims to identify how to reduce the effort for VR operator training scenes creation with scripting, with the goal to achieve auto generation as well as large-scale implementation of VR training. The methodology implemented in this study is based on product development practices, with in this case, the product being VR operator training. First, the best adapted software to use was chosen: IPS, along with an HTC Vive hardware, to create and develop VR operator training and to envision its large-scale implementation. Furthermore, qualitative interviews and a literature review were conducted to acquire more knowledge, together with several tests and discussions with experts, to confirm and evaluate the findings. The topics covered were the identification of the relevant data to populate a VR operator training scene, the scripting for the auto generation of the scene itself and the learning facilitation, by considering the auto generation of pedagogical elements. The results were that using IPS, implementing the created scripts for auto generating a VR training scene was possible, populated with all the elements required, including the assembly, the plant layout with fixtures and storage furniture, as well as pedagogical elements such as text instructions, visual cues, and motion sequences of an assembly manufacturing. Challenges on the way of the large-scale implementation of this new type of training were identified and how to try and fix them was envisioned, to draw a blueprint for the implementation of VR operator training at VCC.
dc.identifier.coursecodeIMSX30
dc.identifier.urihttp://hdl.handle.net/20.500.12380/308658
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectIndustry 4.0
dc.subjectAssembly operator
dc.subjectVR training
dc.subjectData mapping
dc.subjectAuto generation
dc.titleTraining Operators in VR, A scalable solution for efficient VR training creation
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeProduct development (MPPDE), MSc
Ladda ner
Original bundle
Visar 1 - 1 av 1
Hämtar...
Bild (thumbnail)
Namn:
Main report MSc thesis final version.pdf
Storlek:
4.45 MB
Format:
Adobe Portable Document Format
Beskrivning:
License bundle
Visar 1 - 1 av 1
Hämtar...
Bild (thumbnail)
Namn:
license.txt
Storlek:
2.35 KB
Format:
Item-specific license agreed upon to submission
Beskrivning: